Instructor built lms for writing instruction

IB LMS - REFERENCES
REFERENCES

Blake, B. (2015). Worry about wearables. IEEE Internet Computer, 19(5), 4-5.

Campbell, J., DeBlois, P., & Oblinger, D. (2007). Academic analytics: A new tool for a new era. Educause Review, 42(4), 40–57. Retrieved from https://net.educause.edu/ir/library/pdf/ERM0742.pdf

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining gamification. In 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). New York, NY: ACM.

Dichev, C. & Dicheva. D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14,(9) 2-39.

Duin, H.A., & Tham, J. (2020). The current state of analytics: Implications for Learning Management System (LMS) Use in Writing Pedagogy. Computers and Composition, 55,1-23. Retrieved from https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0042-5

Flaherty, C. (2018). Should professors teach more to avoid program cuts? Insider Higher Ed. Retrieved from https://www.insidehighered.com/news/2018/11/01/when-institutions-look-teaching-loads-instead-academic-program-cuts-face-budget

Foreman, S. (2018). The LMS guidebook: Learning management systems demystified. ATD Press: VA, USA.

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? – A literature review of empirical studies on gamification. In 47th Hawaii International Conference on System Sciences, Hawaii, USA (pp. 3025–3034).

IB LMS - REFERENCES
REFERENCES '

Rahman, M., Dau, M.Y, & Ensimau, N.K. (2019). Learning Management System (LMS) in Teaching and Learning. International Journal of Academic Research in Business and Social Sciences, 9(11), 1529- 1535.

Ress, J. (2018). Preparing for the post-LMS world. Insider Higher Ed. Retrieved from https://www.insidehighered.com/digital learning/views/2018/09/26/role-faculty-post-lms-world-opinion

Seggrave S., and D. Holt. (2003). Contemporary learning environments: Designing e-Learning for Education in the professions. Distance Education 24(1), 7-24.

Pytash, K., & Morgan, D. (2014). Using mentor texts to teach writing in science and social studies. The Reading Teacher, 68(2), 93-102. Retrieved from http://www.jstor.org/stable/24573708

Werbach, K., & Hunter, D. (2012). For the win: how game thinking can revolutionize your business. Philadelphia: Wharton Digital Press

Werbach, K. (2014). (Re) Defining gamification: a process approach, persuasive technology. Lecture Notes in Computer Science, 8462, 266–272.

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